A. INTRODUCTION
Behaviorism,
cognitivism, and constructivism are the three broad learning theories most
often utilized in the creation of instructional environments. These theories,
however, were developed in a time when learning was not impacted through
technology. Over the last twenty years, technology has reorganized how we live,
how we communicate, and how we learn. Learning needs and theories that describe
learning principles and processes, should be reflective of underlying social
environments. Vaill emphasizes that “learning must be a way of being – an
ongoing set of attitudes and actions by individuals and groups that they employ
to try to keep abreast o the surprising, novel, messy, obtrusive, recurring
events…” (1996, p.42).
Learners as little as
forty years ago would complete the required schooling and enter a career that
would often last a lifetime. Information development was slow. The life of
knowledge was measured in decades. Today, these foundational principles have
been altered. Knowledge is growing exponentially. In many fields the life of
knowledge is now measured in months and years. Gonzalez (2004) describes the
challenges of rapidly diminishing knowledge life: “One of the most persuasive factors is the shrinking
half-life of knowledge. The “half-life of knowledge” is the time span from when
knowledge is gained to when it becomes obsolete. Half of what is known today
was not known 10 years ago. The amount of knowledge in the world has doubled in
the past 10 years and is doubling every 18 months according to the American
Society of Training and Documentation (ASTD). To combat the shrinking half-life
of knowledge, organizations have been forced to develop new methods of
deploying instruction.”
Some significant trends in
learning:
Many learners will move into a
variety of different, possibly unrelated fields over the course of their
lifetime.
Informal learning is a
significant aspect of our learning experience. Formal education no longer
comprises the majority of our learning. Learning now occurs in a variety of way
–through communities of practice, personal networks, and through completion of
work-related tasks.
Learning is a continual
process, lasting for a lifetime. Learning and work related activities are no
longer separate. In many situations, they are the same.
Technology is altering
(rewiring) our brains. The tools we use define and shape our thinking.
The organization and the
individual are both learning organisms. Increased attention to knowledge
management highlights the need for a theory that attempts to explain the link
between individual and organizational learning.
Many of the processes
previously handled by learning theories (especially in cognitive information
processing) can now be off-loaded to, or supported by, technology.
Know-how and know-what is being
supplemented with know-where (the understanding of where to find knowledge
needed).
Driscoll (2000) defines learning
as “a persisting change in human performance or performance potential…[which]
must come about as a result of the learner’s experience and interaction with
the 1world” (p.11). This definition encompasses many of the attributes commonly
associated with behaviorism, cognitivism, and constructivism – namely, learning
as a lasting changed state (emotional, mental, physiological (i.e. skills)
brought about as a result of experiences and interactions with content or other
people.
Driscoll (2000, p14-17) explores
some of the complexities of defining learning. Debate centers on:
Valid sources of knowledge - Do
we gain knowledge through experiences? Is it innate (present at birth)? Do we
acquire it through thinking and reasoning?
Content of knowledge – Is
knowledge actually knowable? Is it directly knowable through human experience?
The final consideration focuses
on three epistemological traditions in relation to learning: Objectivism,
Pragmatism, and Interpretivism
Objectivism (similar to
behaviorism) states that reality is external and is objective, and knowledge is
gained through experiences.
Pragmatism (similar to
cognitivism) states that reality is interpreted, and knowledge is negotiated
through experience and thinking.
Interpretivism (similar to
constructivism) states that reality is internal, and knowledge is constructed.
All of these learning theories
hold the notion that knowledge is an objective (or a state) that is attainable
(if not already innate) through either reasoning or experiences. Behaviorism,
cognitivism, and constructivism (built on the epistemological traditions)
attempt to address how it is that a person learns.
Behaviorism states that learning
is largely unknowable, that is, we can’t possibly understand what goes on
inside a person (the “black box theory”). Gredler (2001) expresses behaviorism
as being comprised of several theories that make three assumptions about
learning:
1. Observable behaviour is more
important than understanding internal activities
2. Behaviour should be focused on
simple elements: specific stimuli and responses
3. Learning is about behaviour
change
Cognitivism often takes a
computer information processing model. Learning is viewed as a process of inputs,
managed in short term memory, and coded for long-term recall. Cindy Buell
details this process: “In cognitive theories, knowledge is viewed as symbolic
mental constructs in the learner's mind, and the learning process is the means
by which these symbolic representations are committed to memory.”
Constructivism
suggests that learners create knowledge as they attempt to understand their
experiences (Driscoll, 2000, p. 376). Behaviorism and cognitivism view
knowledge as external to the learner and the learning process as the act of
internalizing knowledge. Constructivism assumes that learners are not empty
vessels to be filled with knowledge. Instead, learners are actively attempting
to create meaning. Learners often select and pursue their own learning.
Constructivist principles acknowledge that real-life learning is messy and
complex. Classrooms which emulate the “fuzziness” of this learning will be more
effective in preparing learners for life-long learning.
a. An Alternative Theory
Including technology and
connection making as learning activities begins to move learning theories into
a digital age. We can no longer personally experience and acquire learning that
we need to act. We derive our competence from forming connections. Karen
Stephenson states: “Experience has long been considered the best teacher of
knowledge. Since we cannot experience everything, other people’s experiences,
and hence other people, become the surrogate for knowledge. ‘I store my
knowledge in my friends’ is an axiom for collecting knowledge through
collecting people (undated).”
Chaos is a new reality for
knowledge workers. ScienceWeek (2004) quotes Nigel Calder's definition that
chaos is “a cryptic form of order”. Chaos is the breakdown of predictability,
evidenced in complicated arrangements that initially defy order. Unlike
constructivism, which states that learners attempt to foster understanding by
meaning making tasks, chaos states that the meaning exists – the learner's
challenge is to recognize the patterns which appear to be hidden.
Meaning-making and forming connections between specialized communities are
important activities.
Chaos, as a science, recognizes
the connection of everything to everything. Gleick (1987) states: “In weather,
for example, this translates into what is only half-jokingly known as the
Butterfly Effect – the notion that a butterfly stirring the air today in Peking
can transform storm systems next month in New York” (p. 8). This analogy
highlights a real challenge: “sensitive dependence on initial conditions”
profoundly impacts what we learn and how we act based on our learning. Decision
making is indicative of this. If the underlying conditions used to make
decisions change, the decision itself is no longer as correct as it was at the
time it was made. The ability to recognize and adjust to pattern shifts is a
key learning task.
Wiley and Edwards
acknowledge the importance of self-organization as a learning process: “Jacobs
argues that communities self-organize is a manner similar to social insects:
instead of thousands of ants crossing each other’s pheromone trails and
changing their behavior accordingly, thousands of humans pass each other on the
sidewalk and change their behavior accordingly.”. Self-organization on a
personal level is a micro-process of the larger self-organizing knowledge
constructs created within corporate or institutional environments. The capacity
to form connections between sources of information, and thereby create useful
information patterns, is required to learn in our knowledge economy.
b. Networks, Small Worlds, Weak Ties
A network can simply
be defined as connections between entities. Computer networks, power grids, and
social networks all function on the simple principle that people, groups,
systems, nodes, entities can be connected to create an integrated whole.
Alterations within the network have ripple effects on the whole.
Albert-László Barabási states
that “nodes always compete for connections because links represent survival in
an interconnected world” (2002, p.106). This competition is largely dulled
within a personal learning network, but the placing of value on certain nodes
over others is a reality. Nodes that successfully acquire greater profile will
be more successful at acquiring additional connections. In a learning sense,
the likelihood that a concept of learning will be linked depends on how well it
is currently linked. Nodes (can be fields, ideas, communities) that specialize
and gain recognition for their expertise have greater chances of recognition,
thus resulting in cross-pollination of learning communities.
Weak ties are links
or bridges that allow short connections between information. Our small world
networks are generally populated with people whose interests and knowledge are
similar to ours. Finding a new job, as an example, often occurs through weak
ties. This principle has great merit in the notion of serendipity, innovation,
and creativity. Connections between disparate ideas and fields can create new
innovations.
B. ASPECTS
One aspect of
connectivism is the use of a network with nodes and connections as a central
metaphor for learning. In this metaphor, a node is anything that can be
connected to another node within a network such as an organisation:
information, data, feelings, images. Connectivism sees learning as the process
of creating connections and developing a network. Not all connections are of
equal strength in this metaphor; in fact, many connections may be quite weak.
The idea of organisations being cognitive systems where knowledge is distributed
across a network of nodes can be traced back to the work of March and Simon.
This metaphor is directly borrowed from Connectionism, a paradigm in cognitive
sciences that sees mental or behavioral phenomena as the emergent processes of
interconnected networks.
This network metaphor
allows for a notion of "know-where" (the understanding of where to
find the knowledge when it is needed) to supplement to the ones of
"know-how" and "know-what" that make the cornerstones of
many theories of learning
C. PRINCIPLES OF CONNECTIVISM
Connectivism is a learning theory for the digital age.
Learning has changed over the last several decades. The theories of
behaviourism, cognitivism, and constructivism provide an effect view of
learning in many environments. They fall short, however, when learning moves
into informal, networked, technology-enabled arena. Some principles of
connectivism:
- The
integration of cognition and emotions in meaning-making is important.
Thinking and emotions influence each other. A theory of learning that only
considers one dimension excludes a large part of how learning happens.
- Learning
has an end goal - namely the increased ability to "do
something". This increased competence might be in a practical sense
(i.e. developing the ability to use a new software tool or learning how to
skate) or in the ability to function more effectively in a knowledge era
(self-awareness, personal information management, etc.). The "whole
of learning" is not only gaining skill and understanding - actuation
is a needed element. Principles of motivation and rapid decision making
often determine whether or not a learner will actuate known principles.
- Learning
is a process of connecting specialized nodes or information sources. A
learner can exponentially improve their own learning by plugging into an
existing network.
- Learning
may reside in non-human appliances. Learning (in the sense that something
is known, but not necessarily actuated) can rest in a community, a
network, or a database.
- The
capacity to know more is more critical that what is currently known.
Knowing where to find information is more important than knowing
information.
- Nurturing
and maintaining connections is needed to facilitate learning. Connection
making provides far greater returns on effort than simply seeking to
understand a single concept.
- Learning
and knowledge rest in diversity of opinions.
- Learning
happens in many different ways. Courses, email, communities, conversations,
web search, email lists, reading blogs, etc. Courses are not the primary
conduit for learning.
- Different
approaches and personal skills are needed to learn effectively in today's
society. For example, the ability to see connections between fields,
ideas, and concepts is a core skill.
- Organizational
and personal learning are integrated tasks. Personal knowledge is
comprised of a network, which feeds into organizations and institutions,
which in turn feed back into the network and continue to provide learning
for the individual. Connectivism attempts to provide an understanding of
how both learners and organizations learn.
- Currency
(accurate, up-to-date knowledge) is the intent of all connectivist
learning.
- Decision-making
is itself a learning process. Choosing what to learn and the meaning of
incoming information is seen through the lens of shifting reality. While
there is a right answer now, it may be wrong tomorrow due to alterations
in the information climate impacting the decision.
- Learning
is a knowledge creation process...not only knowledge consumption. Learning
tools and design methodologies should seek to capitalize on this trait of
learning.
D. DESCRIPTIVE OF CONNECTIVISM
At
its heart, connectivism is the thesis that knowledge is distributed across a
network of connections, and therefore that learning consists of the ability to
construct and traverse those networks.
It
shares with some other theories a core proposition, that knowledge is not
acquired, as though it were a thing. Hence people see a relation between
connectivism and constructivism or active learning (to name a couple).
Where
connectivism differs from those theories, I would argue, is that connectivism
denies that knowledge is propositional. That is to say, these other theories
are 'cognitivist', in the sense that they depict knowledge and learning as
being grounded in language and logic.
Connectivism
is, by contrast, 'connectionist'. Knowledge is, on this theory, literally the
set of connections formed by actions and experience. It may consist in part of
linguistic structures, but it is not essentially based in linguistic
structures, and the properties and constraints of linguistic structures are not
the properties and constraints of connectivism.
In
connectivism, a phrase like 'constructing meaning' makes no sense. Connections
form naturally, through a process of association, and are not 'constructed'
through some sort of intentional action. And 'meaning' is a property of
language and logic, connoting referential and representational properties of
physical symbol systems. Such systems are epiphenomena of (some) networks, and
not descriptive of or essential to these networks.
Hence,
in connectivism, there is no real concept of transferring knowledge, making
knowledge, or building knowledge. Rather, the activities we undertake when we
conduct practices in order to learn are more like growing or developing
ourselves and our society in certain (connected) ways.
This
implies a pedagogy that (a) seeks to describe 'successful' networks (as
identified by their properties, which I have characterized as diversity,
autonomy, openness, and connectivity) and (b) seeks to describe the practices
that lead to such networks, both in the individual and in society (which I have
characterized as modeling and demonstration (on the part of a teacher) and
practice and reflection (on the part of a learner).
Connectivism is the integration
of principles explored by chaos, network, and complexity and self-organization
theories. Learning is a process that occurs within nebulous environments of
shifting core elements – not entirely under the control of the individual.
Learning (defined as actionable knowledge) can reside outside of ourselves
(within an organization or a database), is focused on connecting specialized
information sets, and the connections that enable us to learn more are more
important than our current state of knowing.
Connectivism is driven by the
understanding that decisions are based on rapidly altering foundations. New
information is continually being acquired. The ability to draw distinctions
between important and unimportant information is vital. The ability to
recognize when new information alters the landscape based on decisions made
yesterday is also critical.
Connectivism also addresses the
challenges that many corporations face in knowledge management activities.
Knowledge that resides in a database needs to be connected with the right
people in the right context in order to be classified as learning. Behaviorism,
cognitivism, and constructivism do not attempt to address the challenges of
organizational knowledge and transference.
Information flow within an
organization is an important element in organizational effectiveness. In a
knowledge economy, the flow of information is the equivalent of the oil pipe in
an industrial economy. Creating, preserving, and utilizing information flow
should be a key organizational activity. Knowledge flow can be likened to a
river that meanders through the ecology of an organization. In certain areas, the
river pools and in other areas it ebbs. The health of the learning ecology of
the organization depends on effective nurturing of information flow.
Social network analysis is an
additional element in understanding learning models in a digital era. Art Kleiner
(2002) explores Karen Stephenson’s “quantum theory of trust” which “explains
not just how to recognize the collective cognitive capability of an
organization, but how to cultivate and increase it”. Within social networks,
hubs are well-connected people who are able to foster and maintain knowledge
flow. Their interdependence results in effective knowledge flow, enabling the
personal understanding of the state of activities organizationally.
The starting point of
connectivism is the individual. Personal knowledge is comprised of a network,
which feeds into organizations and institutions, which in turn feed back into
the network, and then continue to provide learning to individual. This cycle of
knowledge development (personal to network to organization) allows learners to
remain current in their field through the connections they have formed.
Landauer and Dumais (1997)
explore the phenomenon that “people have much more knowledge than appears to be
present in the information to which they have been exposed”. They provide a
connectivist focus in stating “the simple notion that some domains of knowledge
contain vast numbers of weak interrelations that, if properly exploited, can
greatly amplify learning by a process of inference”. The value of pattern recognition
and connecting our own “small worlds of knowledge” are apparent in the
exponential impact provided to our personal learning.
John Seely Brown
presents an interesting notion that the internet leverages the small efforts of
many with the large efforts of few. The central premise is that connections
created with unusual nodes supports and intensifies existing large effort
activities. Brown provides the example of a Maricopa County Community College
system project that links senior citizens with elementary school students in a
mentor program. The children “listen to these “grandparents” better than they
do their own parents, the mentoring really helps the teachers…the small efforts
of the many- the seniors – complement the large efforts of the few – the teachers.”
(2002). This amplification of learning, knowledge and understanding through the
extension of a personal network is the epitome of connectivism.
E.
GUIDELINES FOR IMPLEMENTATION
There exists no uniform answer, nor proper
timeline for effective technology integration into schools. Similarly, there is no exact timeline for the
implementation of the product associated with this field project. Technology integration is individual and
should occur based on needs, funds, and calendar of the school or district. However, the earlier the tools presented
within the product are accessed and utilized, the sooner educational
communities will feel the effect. Proper
care for the efficient, structured implementation should be taken to ensure the
time, effort and funds by anyone associated with technology integration are not
wasted. Each district and school site
has its own set of specific needs, issues, and schedules to navigate through in
order to properly integrate technology.
Because of the complexity of effectively incorporating technology into
school settings, the researcher developed a wiki site to address the variety of
layers and levels of technology integration.
Educators
interested in gathering information on the digital divide and its effects on
schools should navigate to the Research section of the wiki. Various research articles used during the literature review chapter of this
field project are available for download.
After reading the publications, interested parties could then choose to
access other areas of the wiki site in order to retrieve the most relevant
information to meet their school’s specific needs. The wiki is designed so that others can also
contribute to the resources available from the site, building a shared
community of resources.
Administrators
searching for funding to bring technology to their school site should navigate
to the Grant Information portion of the wiki.
Listed in this section are links to informational websites for a number
of educational grants as well as non-profit firms providing funding to bring
technology to school settings. Once
appropriate resources are obtained, those looking to purchase inexpensive
machines should access the Hardware section of the wiki. Background information
as well as retail locations for thin clients are present there. Thin clients are a series of inexpensive
basic monitors, keyboards and mice whose applications are run from a separate
central server. The simple setup allows
for fewer instances of user error and costs less to operate than individual
computers.
Classroom
teachers wishing to utilize tools originating from the Free and Open Source
(FOSS) movement should navigate to the Software section of the wiki. Background information on the genesis of the
movement as well as links to downloadable programs are available in this
section of the site. Moving beyond the
acquisition of software, teachers wishing to bring the Internet into their
curricula should access the Webquests section of the wiki. Links to free, online lessons for numerous
grade levels and topics are present.
Lastly,
individuals without specific integration needs for their own schools, but with
an interest in a variety of information on education and technology should
access the Miscellaneous area of the wiki. Links to a variety of resources are presented
within this section ranging from the digital portfolio of the site author to
educational conference links.
The
researcher presented the information on the site in what he believed to be a
logical order for various educational needs.
However, users must decide for themselves which portion(s) of the wiki
most suitably meet their needs, then develop their own plan for successful integration.
Like student learning, technology integration is individual. Implementation of the tools presented in this
product must be handled individually for successful outcomes to occur
F. IMPLICATIONS
The notion of
connectivism has implications in all aspects of life. This paper largely
focuses on its impact on learning, but the following aspects are also impacted:
Management and leadership. The
management and marshalling of resources to achieve desired outcomes is a
significant challenge. Realizing that complete knowledge cannot exist in the
mind of one person requires a different approach to creating an overview of the
situation. Diverse teams of varying viewpoints are a critical structure for
completely exploring ideas. Innovation is also an additional challenge. Most of
the revolutionary ideas of today at one time existed as a fringe element. An organizations
ability to foster, nurture, and synthesize the impacts of varying views of
information is critical to knowledge economy survival. Speed of “idea to
implementation” is also improved in a systems view of learning.
Media, news, information. This
trend is well under way. Mainstream media organizations are being challenged by
the open, real-time, two-way information flow of blogging.
Personal knowledge management
in relation to organizational knowledge management
Design of learning environments
G. CONCLUSION
The pipe is more
important than the content within the pipe. Our ability to learn what we need
for tomorrow is more important than what we know today. A real challenge for
any learning theory is to actuate known knowledge at the point of application.
When knowledge, however, is needed, but not known, the ability to plug into
sources to meet the requirements becomes a vital skill. As knowledge continues
to grow and evolve, access to what is needed is more important than what the
learner currently possesses.
Connectivism presents
a model of learning that acknowledges the tectonic shifts in society where
learning is no longer an internal, individualistic activity. How people work
and function is altered when new tools are utilized. The field of education has
been slow to recognize both the impact of new learning tools and the
environmental changes in what it means to learn. Connectivism provides insight into
learning skills and tasks needed for learning.
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